Eqlio

Corporate app for sports challenges: it makes wellness activities accessible and engaging for every employee.

Role
Product / UX/UI Designer
Format
UX/UI concept
Platforms
iOS, Web
Eqlio: logo construction and visual image

Brief

Create a mobile app for participants and a web dashboard for administrators. The system had to motivate people at very different fitness levels and make the competition fairer.

My role

Research, product logic, user flows, UX/UI design and an interactive prototype.

People want to take part in sports challenges – without feeling they have already lost

For the benchmark analysis I compared YuMuuv, Pacer for Teams, Wellable and MoveSpring, focusing on challenge mechanics, the fairness of leaderboards and the tools available to administrators.

Unequal starting points

Absolute numbers favour the already fit and quickly discourage newcomers.

Motivation drops

If the goal looks unreachable, interest fades within the first few days.

No overview

HR teams struggle to see participation at a glance and to spot who needs extra support.

Competition motivates when progress feels personal and the terms feel fair

If the result is measured against a participant’s own starting point, more employees will stay in the challenge regardless of fitness level.

Personal progress

Goals and progress are calculated against the starting level, not only against absolute numbers.

Team support

Shared challenges, a team result and support from colleagues help keep it regular.

Transparent management

The administrator sees engagement, progress and problem areas in one dashboard.

Two users –
one connected system

I connected the two key flows: the employee’s mobile journey and the administrator’s web tools.

Employeemobile app

  1. Joining
  2. Personal goal
  3. Choosing a challenge
  4. Logging activity
  5. Progress and leaderboard

Administratortablet dashboard

  1. Creating a programme
  2. Setting the rules
  3. Inviting the team
  4. Monitoring activity
  5. Results
Eqlio: the connected system of the employee mobile app and the administrator tablet dashboard

Logic of the key flow

I laid out the path from joining the programme to tracking personal and team progress, without overloading the app with secondary features.

Onboarding

Onboarding screen wireframe

Home

Home screen wireframe

Challenges

Challenge list wireframe

Challenge details

Challenge details wireframe

Activity

Activity screen wireframe

Leaderboard

Leaderboard wireframe

01

The main action is available from the first screen.

02

Personal progress is separated from the shared leaderboard.

03

The team result stays visible inside every challenge.

The flow reads without explanation: participants reached the challenge on their own

6/7 found the flow clear
5/7 navigated the interface confidently
7 participants in the test

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